You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. You and your group (or the target object) appear a random distance away from the destination in a random direction. You and your group (or the target object) appear where you want to. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. "False destination" is a place that doesn't exist. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map. "Viewed once" is a place you have seen once, possibly using magic. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. The GM rolls d100 and consults the table. Your familiarity with the destination determines whether you arrive there successfully. The destination you choose must be known to you, and it must be on the same plane of existence as you. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. It must use its own means of teleportation to do so, but you guarantee it arrives on target and bypasses non-mythic effects that block teleportation to your location.Monstrous Compendium Vol 3: Minecraft Creatures Alternatively, you can compel the creature to attempt to teleport to you within 1 minute ( Will negates, DC equal to 10 plus double your tier). If you teleport to the creature’s location within 1 minute, you arrive on target (with no chance of error) and bypass non-mythic effects that block teleportation. You must expend a number of uses of mythic power equal to the level of the spell you wish to cast against the creature.Īugmented (6th): If you expend two uses of mythic power, even mind blank doesn’t prevent you from detecting the scrying creature. This spell affects only the scrying creature, even if the spell normally affects an area or multiple targets. If you learn the creature’s direction and distance with this spell, you can, as an immediate action, cast a mind-affecting spell through the scrying sensor to target the creature. You automatically succeed at caster levelchecks to overcome nondetection or similar effects (other than mind blank) that block your ability to detect the creature. If it’s using a non-mythic means of scrying, you also gain an accurate sense of its direction and distance from you. This spell automatically gives you a visual image of the creature scrying you. If you at least match the scrier’s result, you get a visual image of the scrier and an accurate sense of his direction and distance from you. If the scrying attempt originates within the area, you also know its location otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). You know the location of every magical sensor within the spell’s area. The spell’s area radiates from you and moves as you move. You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. School divination Level bard 4, inquisitor 4, shaman 4, sorcerer/wizard 4, witch 4 Subdomain solitude 4Ĭomponents V, S, M (a piece of mirror and a miniature brass hearing trumpet)Īrea 40-ft.-radius emanation centered on you
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